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Services

We build apps and games for businesses, and we help get them into the stores and growing. Pick one part, or have us do all of it.

App development

We build mobile apps for iPhone and Android from a single Flutter codebase, so you launch on both stores without paying for two separate apps.

We take care of the parts around the app as well: accounts, databases, payments, AI features and the work needed to get through store review.

What's included

  • iOS and Android apps built with Flutter
  • Product and interface design
  • AI features: image generation, text, vision and chat
  • Backend, accounts and databases (Firebase and similar)
  • In-app purchases and subscriptions
  • Testing on real devices through TestFlight and Google Play testing tracks
  • Store submission and launch
  • Fixes and updates after launch

How it works

  1. 1Brief

    A call, then a written scope: what the app does, who it's for and what the first version includes.

  2. 2Design

    Screens and flows you can tap through on your phone before we build them.

  3. 3Build

    Short cycles with a new test build every one or two weeks.

  4. 4Launch

    Store submission, review and the first round of updates.

Game development

We make mobile games in Unity: our own, and custom games for clients and brands.

We start with a small playable prototype to prove the idea is fun, then build it into a finished game that runs well on everyday phones, not just the latest ones.

What's included

  • Unity development for iOS and Android
  • Game design and core loop prototyping
  • 2D and 3D gameplay
  • Custom games for brands, events and campaigns
  • Monetisation: in-app purchases, rewarded ads, subscriptions
  • Performance work for mid-range devices
  • Analytics and live updates after launch
  • App Store and Google Play release

How it works

  1. 1Concept

    We agree the idea, the audience and what makes it worth playing.

  2. 2Prototype

    A rough playable build within the first weeks, to test the core loop.

  3. 3Production

    Art, levels, sound, menus, monetisation and testing.

  4. 4Release

    A soft launch to tune it, then the full store release.

Product launch & growth

Building the app is half the job. The other half is getting it approved, found and paid for.

We publish our own apps, so we know the store side well: listings, privacy forms, review rejections, pricing and the numbers that matter after launch. We can do this for an app we built or one built by someone else.

What's included

  • App Store Connect and Google Play Console setup
  • Store pages: screenshots, descriptions and keywords
  • Review submissions and handling rejections
  • Privacy labels, Data safety forms and policy pages
  • Analytics and event tracking
  • Pricing, subscriptions and paywalls
  • Release planning for updates

How it works

  1. 1Audit

    We look at the app, the store pages and any numbers you already have.

  2. 2Prepare

    Store assets, policies, analytics and pricing, ready before submission.

  3. 3Submit

    We handle review with Apple and Google until the app is live.

  4. 4Improve

    We track what users do and adjust the store pages, pricing and onboarding.

Have an app or game in mind?

Tell us what you're building and where you're stuck. We reply within two working days.

business@digitforgelimited.com